Website powered by

Nordic Village

Undergraduate graduation work.

All model created from scratch. Assets sculpted by Zbrush, foliage by SpeedTree, terrain by WorldCreator and Rizom UV to layout the UV info.
Textures are from Quixel Megascan and Substance Painter.
All the other did in Unreal Engine.

Total design inspired by so many great art works and photograph from ArtStation and Internet searching.

The great tatto work in the "Mead Hall" is from the website below designed by Rore
"tattoos-and-doodles.blogspot.com/2010/12/horns-of-odin.html"

Another few footage cames from google search. If you are the author and I need further permission to adapt them, please contact me:
toadest@foxmail.com

Thank you my parents, my teacher, my classmate and all my supporter!

Unreal 4 - Nordic Village Design

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

M1

M1

M2

M2

M3

M3

M4

M4

M5

M5